Pirates On The Edge
Pirates on the Edge is a death match game on the high seas, allowing players to captain their pirate ship, aim its guns and fire away, for survival and for glory. It features realistic water and smart AI opponents and is ray traced in real-time.
On this project I was a 2d artist focused on the interface and Menu. The game is a 14-day game lab school project developed with 10 people and it was built in the raytrace engine Arauna.